Explore a simple dungeon and the item system in this turn-based battle/card game made from scratch in a week for 7DRL 2018.

Design goals:

  • Very quick games
  • High build variety with tradeoff decisions
  • Simple short-term tactics with longer strategic arc in the build choices

This was a tough week -- the game feels a little incomplete.  I only go to scratch the surface, and need more content to better explore the concept!

Give it a try and let me know what you think it needs  most.  Make sure you try the "Ritual" option to upgrade your items before going too deep.

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